Genesis - MHA
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Stat Guidelines Empty Stat Guidelines

Tue Aug 07, 2018 9:29 pm
Stat Guidelines BAW4SM4
Stat Guidelines YLUahnG
Even before the time of Quirks the human body was capable of doing incredible things. Olympians were constantly breaking records set by their predecessors, and while through the usage of a variety of Quirks each of those records has been shattered, the point still remains that the human body is capable of doing wondrous things even to this day. And while all of the records of the past have been broken, this was done to by very specific Quirks designed to break each record in question. For instance all of the swimming records were quickly broken with people who developed fins and other fish like features to help them better move through the water. Because these Quirks only applied to those niche instances and not to the broader sense of what the human body was capable of achieving, the body is still vitally important to train for those seeking to be top Heroes or Villains. Especially those whose Quirks don't enhance their physical capabilities in the slightest but still want to be the best hero or villain the can be

It is for this reason that the stat system for Genesis was developed as a way for you to improve your character beyond just improving your Quirk. Training stats should be done via creating a "Stats" page in the Training Section which lists all your current stats, any stat bonuses from sources like your Traits or your Quirk, how many stat points you have allocated, how close you are to your next control rank, and finally how much each stat point currently costs you. But, more about stat points, control ranks, and actually training your stats later.

Stat Guidelines IdDnv0p
Before we can get into how to train your stats we should probably go over what stats you have and how they work. Genesis has four stats. Those being Strength, Speed, Stamina, and Control. Stats are done on a ranked based system, going from E-Rank, to D-Rank, to C-Rank, to B-Rank, to A-Rank, to S-Rank, to SS-Rank. Strength, Speed, and Stamina are further classified into tiers going from Tier-0 to Tier-5. With Tier 0 being the lowest and Tier 5 being the highest. Additionally when you change a stats value by a +1 or -2 or something similar, those increase it's tiers, and when a stat goes above Tier-5 or below Tier-0 it increases or decreases in rank respectively. Control Rank is different than the other stats and will get it's own section later on. Strength, Speed, and Stamina can go no higher than B-5 without the assistance of quirks.

Strength is as it sounds, the ability to lift objects and hit hard. As you increase your strength much like you'd expect, you can lift heavier objects and hit things harder.
Strength by Rank:

Speed is how fast you can move. However it is more than that, it's also a judgement of how fast you can react to things. With increasing your speed, you increase how fast you can do things, how fast you move, and the general range of things you can react too.
Speed by Rank:

Stamina is a measure of not only your ability to take hits and deal with pain, but also your ability to maintain strenuous activity. As such your limit pool increases by 5 every time you increase a rank in stamina.
Stamina by Rank:

Stat Guidelines Qxe4fbP
Fighting is an important part of a Hero or Villains job as the two encounter each other within the field. The main function of stats is to help quantify certain attributes about individuals in order to aid in determining who can do what within a fight. Because of this stats are an important part of almost any fight, and addressing how they work in a combat situation is just as important. Thankfully how stats interact with one another is relatively simple.

When people are using the same stat, it generally comes down to who has the higher stats.
At a 1 tier difference, there's not a huge difference but over the course of a few posts the higher will begin to pull ahead.
At a 2 tier difference, It's more noticeable and the higher of the two will start to win out within the first 1-2 posts.
At a 3 tier difference, the higher stat will within the first post beat out the lower one.
At a 4 tier difference, the higher stat will instantly begin to overpower the lower one.
At a 5 tier difference, the higher stat completely outclasses the lower one.

Additionally there exists a combat wheel of sorts. Most often you won’t find two people using the same stats (e.g. Speed vs Speed) to allow a direct clash. If the stats involved in the clash are different then the Triangle applies as follows: Strength > Stamina, Speed > Strength,  Stamina > Speed. What does this mean exactly? In situations where you can make use of the chart above it means that the stat that 'counters' the other one and receives a +3 bonus for the purpose of that clash alone.


Stat Guidelines TetWLmu
Now that we've gone over how your stats work, it's time to discuss how you can improve your stats and where they begin.

For starters, all of your stats begin at E-0. You are however given 9 stat points after your character is approved to assign however you wish.

Stat points are how you increase your stats. They can be earned at a rate of 4 XP per stat point, however the XP cost increases by 4 whenever you increase your control rank, as per the following chart:
D-Rank Control: 4xp
C-Rank Control: 8xp
B-Rank Control: 12xp
A-Rank Control: 16xp
S-Rank Control: 20xp
SS-Rank Control: 24xp

Once you have a stat point you can assign it to any one of your stats and it will increase it by a single tier. Once you reach Tier-5 of something, the next stat point will bring it up to tier-0 of the next rank higher. For example; if you have 4 stat points to spend, and have E-4 speed. You decide to spend all of your stat points in speed, the end result will leave with D-2 speed. This is how you train all of your stats except for control.

As mentioned before, training stats should be done via creating a "Stats" page in the Training Section. The specifications of which are listed above, but to actually train your stats in a separate post in the same thread, you should link the thread in which you which wish to spend XP on stat points. Detail how many stat points you're getting with the XP, and what those stat points are going to, then link it in the Story Team Modding Requests. Once it's approved the staff member will update your stats according to what you improved.
Stat Guidelines 2LLH3D7
As I'm sure you've begun to notice, Your Control Rank is different than any of your other stats. First and foremost it doesn't have tiers, it isn't trained normally, and it doesn't really interact with your other stats either. This is because your control rank is the stat that governs your ability to control your Quirk and how well you can do that. As such your ability to interact with the world and how that improves as your Control Rank does is largely dependent on your Quirk. The rules for Quirks can be found in the Quirk Guidelines.

Training your Control Rank is fairly simple. Every 9 stat points you allocate, not including the 9 you get for free, your control rank automatically increases. This is because your Quirk is an extension of your body, and as your body grows stronger so does your Quirk.
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